A Game Developer's Diary

My experiments as a game developer
Orlando, Florida

Volumetric Lighting - Project KickStart

Volumetric Lighting in OpenGL 4

Exploring various ways to create volumetric lights and fog in OpenGL. Project will be 9 weeks long.

References:

  1. Volumetric Lighting - Nvidia Game Works
  2. Fast, Flexible, Physically-Based Volumetric Light Scattering - Nvidia
  3. Fast per-pixel lit volumetric fog – Gamasutra
  4. Volumetric light scattering - GPU Gems 3
  5. Volumetric Fog: Unified compute shader based solution to atmospheric scattering - SIGGRAPH 2014

Source Code